Diablo III Beta Impressions

I checked out the Diablo III open beta weekend last week and here are a few thoughts I’d like to share about it what I thought.

Right off the bat, it was impossible to login for the first few hours. Now I know this was the first open beta of a highly anticipated game (not to mention that it was meant as a stress test), but it made me think about Blizzard‘s decision to force online connectivity for Diablo III. This brings up the discussion about the game being mainly a single-player or multi-player game, and people usually start talking about Diablo 2, duping and so on. What people seem to miss is that while this is a sequel, it’s still a new game and blizzard is trying new things and it shows in other aspects of the game. During the beta I started playing alone but at some point I noticed I could open up my game to the public. Within a few seconds I had a bunch of  people running around in my game destroying shit as they went along. It was certainly a quick way to go through beta area, but at times I felt it didnt let me experience the game well since I didnt want to fall behind. I could definitely see myself having fun with a bunch of friends though.

Blizzard also implemented the auction house that should allow players to use real money or in game gold. Now there’s a lot to say about that and it deserves it’s own post, but I just wanted to mention it since it’s another motivation for the online decision. Without dragging this on let’s just say that while I can see this being an issue sometimes when you don’t have internet access or servers are down (knowing Blizzard this wont be too common), it probably won’t be a reason to not buy the game if you’re a fan.

On to gameplay! controls were pretty simple; click to move, right click, left click for main attack skills, 1 2 3 4 for other skills and Q for potions. You unlocked skills as you leveled up and every skill slot you have has a few possible skills you can assign it. This limits the number of skills you can use at any given time and allows for different builds and character customization. each of the skills also has runes that enhance which you also unlock as you level up which adds even more customization. I enjoyed trying out different combos and I hope that all options will be viable and that no builds emerge as the “Best” the same way it often was in WoW.

Loot was abundant. I used the stash a lot to gear up all the characters I made, and it’s obvious that this game makes it easy for someone who is usually lazy when it comes to alts. The crafting system seemed a bit too simple. one thing I didn’t like was that some classes could equip weapons that they couldn’t use, and the only benefit would be from the stats. It seems a shame to turn some cool weapons into simple stat-sticks. I mean come on, a demon hunter can’t swing a sword to save his life? not cool…

Art style is great as expected from Blizzard. Same goes for story, dialogue, music and voice overs. I saw a lot of people complain about the graphics not being that good. I thought the graphics were as good as they needed to be to support the art direction while making sure the game runs smooth on most machines.

Overall regarding the beta, I hated the lag, hated people rushing through the game, hated getting disconnected with different errors all the time. If we look past all that, Diablo III looks like a solid game as expected. Personally, playing with friends is gonna be a huge factor when it comes to when I get the game (yea I didn’t pre-order) and how much time I’ll spend playing it.

This weekend I’ll be playing the Guild Wars 2 beta with some friends on the EU-Underworld server if anyone out there cares to join us. I’ll post character names later. I’m out!

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Posted on April 26, 2012, in Game Design, New Game and tagged , , , , , , , . Bookmark the permalink. Leave a comment.

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