Diablo III is Awesome BUT…

Alright so everyone’s been going crazy playing Diablo III since it’s release  over a week ago, and everyone’s been having loads of fun myself included. Instead of talking about how awesome it is (and it is pretty awesome) I want to talk about how it could be a lot better if certain things were maybe different. I’ll mostly be talking from my own experience playing a demon hunter (lvl 45 in nightmare at the moment)  so I might be wrong about some things, so feel free to tell me how wrong I am in the comments.

Lets start with the skill building system. So far I’ve been having a lot of fun experimenting with different builds and I like how the skills and runes are gradually unlocked, but I think some things are a bit off with that system. first of all, why isn’t elective mode explained anywhere!? elective mode (which can be turned on in the options) enables you to put any skill in any slot you want which allows for more advanced builds. Sadly u’ll have to figure it out for yourself. the second problem I have is with skill switching. Why are there increasing cooldowns on abilities once switched depending on the difficulty you’re playing? Is it because they want to make switching skills in the middle of fights more risky and difficult ? is the fact that you have to open a skill window that blocks most of your screen not enough to make it dangerous to switch in a fight?  Why does the system not allow you to save builds to switch between them more easily then? it seems that having long cooldowns and having to pick out each skill is just redundant.

Next come the difficulty modes and multiplayer. The fact is, Diablo III’s campaign is not long at all, so the game relies on replay value with 4 difficulty modes and a hardcore mode to add challenge to each play-through, not to mention that playing each class feels different and gearing up your character takes a while (I’m not going to mention pvp because that’s not out yet).  While all of the things i mentioned are awesome and to be expected in Diablo, I can’t help but feel that the difficulty curve just shoots up through the roof when it comes to elite mobs. Nothing is more surprising than being suddenly one-shotted  by an elite after spending hours trampling through normal mode. So I go to the auction house and buy myself some better gear to cope, while my friend points out that on inferno people are assholes and item prices are too insane.

My follower (the templar) who was quite useful in normal mode, turned to a complete moron in nightmare mode. the fact that I can only equip him with a few items makes his damage less than insignificant and he seems to have lost the ability to taunt anything, not to mention that he is usually unaware that he is standing in poison clouds… its embarrassing to watch.  I decided the best thing to do since im nowhere near my friend’s level that I’ll simply open my game to the public, and together we will destroy all evil! It seemed to work when I did it the day before.

… Not so much. I kept soloing for about 30 mins before I was joined by a barbarian! “the minions of hell grow stronger”. He stayed in town for about 15 mins while I struggled with the demons before he left the game. Next I got a wizard that kept dying because he doesn’t know that it’s best to keep a distance between himself and elite packs. regardless we kept on going until we reached a boss. He died instantly for the same reason as before, but I managed to do some kiting and revive him. He died right away again, so I ended up soloing the boss with increased difficulty. Templar doesn’t look so bad now does he. At least he gives me increased regen and the minions of hell don’t grow stronger when he’s around…

I love Diablo III but I just wish some things were different. Why do I have to leave my game and lose some progress if I realize that maybe soloing is better right now (after the 3rd moron that joined my game). Why does the game have to turn to a grind fest when you simply reach a point where your gear is suddenly not good enough? people will argue that, this is what Diablo is, grinding is the only thing on the menu. But I thought there was gonna be more multiplayer co-op fun and pvp mayhem… NOPE! everybody has to grind fast to the top! we must reach max level asap and get some gear! maybe its partly our fault as players. Maybe Blizzard didn’t want this. Maybe they wanted us to take our time, play together and enjoy the game before they released pvp. What do you guys think? Are we part of the problem? I’m gonna go back to grinding, I mean playing… it’s still fun!

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Posted on May 24, 2012, in Game Design, New Game and tagged , , , , , , , , , , , , , , , . Bookmark the permalink. 3 Comments.

  1. Needs more interaction indeed! Brainlessly grinding is boring after some time and that’s the end? Also agreed with your view of the loss of progress, but still how can they make it better? I don’t see an other option, but maybe some more events?

  2. I would reserve your opinions on the game until you are at least level 60.

    I would feel really uninformed writing an article about an end-game focused product while being 75% of the way through it.

    • I think you’re mistaking this for a review, which it isn’t. I wrote about things that I experiened myself, and regardless of what the endgame is like my experience of everything up to lvl 60 will not change.
      You’ll also notice at the end that im not trying to saying that designing for endgame is good or bad. Im merely trying to make people think about it. That somewhere along the line we stopped caring so much about anything before the endgame. Almost as if its just something we have to do to get to fun part of the game. Maybe thats ok, maybe it isnt. Just something to think about. Thx for taking the time to comment ^^

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